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So thoughtful of W Shane Wilson to write these stories in his honor. Feedback If you need help or have a question for Customer Service, contact us.
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Your recently viewed items and featured recommendations. View or edit your browsing history. Get to Know Us. Not Enabled Word Wise: Enabled Average Customer Review: Be the first to review this item Would you like to tell us about a lower price? Square brackets are used to distinguish between alternative attack routines that a monster may choose from.
Base movement rate; encounter movement rate in parentheses. If the monster has multiple modes of movement, they are listed individually, separated by slashes. Two values are listed, the second in parentheses.
Necrotic Gnome: May
These values are used as follows:. The first value indicates the number of monsters encountered roaming in a dungeon level equal to their HD. If the listed value is zero, these monsters are not usually encountered in dungeons.
If the monster is encountered on a level greater than its HD, the number appearing may be increased; if encountered on a level less than its HD, the number appearing should be reduced. The second value lists the number of monsters found in a lair in a dungeon.
If the listed value is zero, these monsters do not usually have lairs. The second value indicates the number of monsters encountered roaming in the wilderness. If the listed value is zero, these monsters are not usually encountered in the wilderness. The second value multiplied by 5 indicates the number of monsters found in a lair in the wilderness. The letters listed are used as follows:. Such hoards are usually hidden in the lair. For monsters with a lair encounter size see NA, above of greater than 1d4, the amount of treasure in the hoard may be reduced, if the number of monsters is below average.
If listed for an intelligent monster, indicate treasure carried by individuals. If listed for an unintelligent monster, indicates treasure from the bodies of its former victims.
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Several months have passed since then, and work has continued. The draft text now stands at just over 50, words.
Of the hexes to be detailed on the campaign map, 90 have now been written up. I've been working with a group of writers who have trodden the paths of Dolmenwood: Brian Richmond of the superb Goatman's Goblet blog , Andrew Walter Wormskin illustrator supremo , Glynn Seal author of the Midderlands campaign setting , and Kyle Hettinger author of one of the Dolmenwood adventures-in-the-works. I'm in contact with a few more writers, who will hopefully also be contributing some hex descriptions to the setting. The book currently comes in at pages. This is in a single-column, dumb layout, of course.
But this indicates that it's going to be a very nice, chunky book when it's all finished! I'd anticipate a final page count of pages. A bit more info on my ideas for the physical book: All to be determined, of course, but I want to go all out on making this a beautiful book.